Wednesday, June 18th, 2008
overcoming granular limitations of the stepmania editor
Above is one of the charts i’m more proud of from DSR Squared, a refined version of some earlier attempts at the BPM speed up/freeze effect i’ve used in a few other historical charts. Someone had asked about the details of the construction of the chart to which i gave a brief answer as it [...]
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Saturday, March 15th, 2008
a different music video game concept
if you look at the evolution of music video gaming, some of the execution styles may be different (stomping arrows with your feet, playing fake drums or guitar) and some of the judgement granularities are different (guitar freaks gives you perfects/greats/goods/poors where guitar hero is you-get-it-or-you-don’t), but all of them follow a similar model: the [...]