Friday, May 16th, 2008
when whac-a-mole goes digital
i’ve found that the easiest way to explain Pop’n Music to someone who doesn’t know anything about it is to say, “it’s basically a much more complicated version of Whac-a-Mole.” and on the surface, this seems a decent analogy because you have to hit the nine buttons at a particular time, and the configuration […]
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Saturday, March 15th, 2008
a different music video game concept
if you look at the evolution of music video gaming, some of the execution styles may be different (stomping arrows with your feet, playing fake drums or guitar) and some of the judgement granularities are different (guitar freaks gives you perfects/greats/goods/poors where guitar hero is you-get-it-or-you-don’t), but all of them follow a similar model: the […]